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Tuesday, 16 April 2013

Cara Mengganti Template Blog

Di blogger Sobat dapat mengganti template blog anda secara leluasa sesuai dengan selera dan keinginan sobat. Anda dapat menggunakan template buatan Anda sendiri untuk blog anda, bisa juga anda mengganti template blog dengan template dari penyedia template gratis. Namun, jika sobat masih belum bisa dalam membuat template, pihak blogger sendiri sudah menyediakan beberapa template yang bisa anda pilih.


Untuk mengganti template dengan template dari penyedia template gratis, berikut caranya :
  • Download template yang ingin di gunakan.
  • Ekstrak file yang di download tadi, karena file yang akan kita upload ke blogger hanya file yang berekstensi .xml.
  • Login ke Blogger.
  • Klik Template.
  • Klik Cadangkan/Pulihkan yang ada dibagian atas kanan.
  • Untuk jaga-jaga backup template Anda terlebih dulu, klik Unduh Template Lengkap.
  • Klik tombol Browse, pilih file template yang tadi telah diekstrak.
  • Kemudian klik tombol Unggah.
  • Tunggu sampai proses selesai. Setelah itu lihat hasilnya pada Blog Sobat.
Sekian tutorial tentang Cara Mengganti Template Blog.

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Monday, 15 April 2013

Rating Facebook Home Sangat Buruk di Google Play


Secara keseluruhan Facebook Home adalah sebuah aplikasi launcher Androidyang memungkinkan Anda selalu terhubung dengan teman-teman Anda di Facebook dengan menempatkan semua fungsi Facebook dalam layar beranda dismartphone Anda.

Namun sayangnya, berdasarkan penelusuran INILAH.COM aplikasi ini justru lebih banyak diberi rating buruk di Google Play Store ketimbang menjadi aplikasi yang populer.

Hingga berita ini ditulis, 1.802 pengguna yang memberikan tinjauan memberikan rating bintang satu dari lima bintang dengan total 3.817 peninjau. Sementara yang memberi bintang lima hanya 672 pengguna.
Rating secara keseluruhan aplikasinya pun hanya mendapat 2,4 bintang dari lima bintang yang ada.

Beberapa orang berkomentar mereka merasa senang dengan terus terhubung dengan teman-teman baik mereka di Facebook, namun secara keseluruhan merasa terganggu jika hal tersebut terjadi selama 24 jam setiap hari.

Mereka umumnya merasa terganggu karena setiap kali menyalakan layar smartphone mereka, yang bisa dilihat hanyalah status dari teman-teman mereka saja. Mereka akhirnya memilih mengembalikan smartphone mereka kembali ke 'normal'.

CEO Facebook Mark Zuckerberg sempat menyatakan bahwa strategi perusahaannya adalah 'mendahulukan orang daripada aplikasi', yang ternyata terbukti strategi tersebut hanya berlaku bagi sebagian kecil pengguna saja.

Pengguna lainnya justru beranggapan bahwa aplikasi lebih bermanfaat bagi mereka ketimbang harus terus melihat pembaharuan status dari teman-teman mereka setiap kali menyalakan layar smartphone.

Aplikasi ini jelas tidak direkomendasikan bagi Anda para pengguna Facebook secara normal.

Aplikasi ini hanya cocok bagi Anda yang sangat kecanduan Facebook dan tidak bisa hidup tanpa memeriksa Facebook anda setiap waktu, karena Facebook Home dapat memudahkan Anda untuk mengakses semua fitur Facebook fitur tanpa perlu membuka aplikasi utamanya atau melalui browser.
Jika rating aplikasinya saja sudah serendah ini, entah bagaimana nasib smartphone HTC First yang terintegrasi langsung dengan Facebook Home.

Bagaimana menurut Anda? [ikh]
Sumber dari INILAH.COM

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Sunday, 14 April 2013

Tips Mempertahankan Motivasi Pada Waktu Keadaan Memburuk


Saat segala sesuatu yang kita harapkan tidak berjalan sebagaimana mestinya, kekecewaan adalah hal yang wajar dirasakan. Tetapi jangan sampai kekecewaan membunuh motivasi kita. Memang bukan hal gampang untuk mempertahankan semangat di saat segalanya terasa buruk. Coba ikuti 3 tips ini yang mungkin bisa membantu anda:
1.            Pada waktu hal buruk terjadi. Pertama yang harus Anda lakukan yaitu mengira-ngira situasi yang    sedang Anda alami. Cari tahu kenapa tidak berjalan seperti yang Anda harapkan. Terkadang ada kemungkinan untuk mengubah cara melakukan sesuatu, atau mengubah rencana Anda sepenuhnya. Terima lah dan rencanakan kembali segala yang tak berjalan dengan baik, buat rencana lagi yang matang.
2.            Konsentrasi lah pada usaha yang bisa Anda kontrol. Coba untuk tak bertahan pada apa yang tidak dapat diubah atau dikontrol.
3.            Bertindak positif. Setiap kali Anda memikirkan hal negatif, segera hentikan. Ingatkan diri sendiri pada hal-hal yang berhasil Anda lakukan dan pertahankan. Berjanjilah pada diri sendiri bahwa segalanya akan berjalan dengan baik, dan Anda akan terus berusaha sampai berhasil.

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Thursday, 21 October 2010

Texturing In 3D Studio Max (Using UVW And Unwrap UVW Maps) Tutorial 3D Studio Max


Tutorials 
This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max. Texturing an object is understood as the process of adding skin and colour to an object. We are going to use UVW and Unwrap UVW Maps to texture our objects in this tutorial. This method involves the creation of a 2D map that is 'glued' to our 3D model. You are assumed to have the basic knowledge on how to model your own objects in 3D Studio Max. We will provide you with a plain 3DS model and JPG textures to use in this tutorial to create the scene displayed in the image below.




D

Part I - Create And Apply Textures Using UVW And UnWrap UVW Maps

The first part of this tutorial will teach you how to texture using UVW and UnWrap UVW Maps. Using this method we will first apply standard materials to certain parts of our model to distinguish between different parts of it and then make 2D UVW Maps out of these models that we can edit using any external image editor. These images created using our external image editor are then easily applied to our materials to fit perfectly on our model. The procedure will now be explained step by step.
Open the file that you downloaded, you should see the model on the screen. We will first texture the house only, so start off by hiding all the other objects on the scene. You do this by clicking on the Display Tab, and accessing the Hide panel from there.
Use We will start by applying generic materials to distinguish between the different parts of the model, we have to create these before we apply them. Hit "M" on your keyboard to open the "Material Editor". Select a free a slot in there and change the type from "Standard" to "Multi/Sub-Object". Name the material "House" (We are going to texture the body of the house first).
Notice that you get 10 Sub-Materials by default, change that to 6 and click on "Set Number". Name the Sub-Materials below in accordance to the different walls the house house, for the sake of the tutorial, name them in this order: Front, Back, Left, Right, TopRest. Notice the ID Number next to each of the Sub-Materials, we are going to use this later on. For now however, change the colour of each material using the "Colour Selector", just use a different colour for each of the materials, we need to distinguish them from each other.
It is now time to assign the materials that we have created to our model. Click on the "Assign To Selected" button (). In the "Modify Tab", change the selection mode to "Polygon", now select all the outer polygons of the front wall of the house by holding CTRL and then selecting the walls, make sure you don't select the inner polygons of the windows and the door though. Now that you have the front wall selected, find the "Polygon Properties" rollout menu, and set the "SetID" field to "1". The number 1 here is the ID Number of the Sub-Material we created earlier on for the front wall of the house, putting this ID number should assign the material that we created earlier to this part of the house.
Repeat the same process for the other four parts of the house (Back, Left, Right, and Top). You do this by selecting the polygons on a single wall and then setting the Material ID to them accordingly. If you have named your layers in the order that we suggested you should put these values to your walls, Back: ID 2, Right: ID 3, Left: ID 4, Top: ID 5. The rest of the polygons should be assigned to material ID 6.

We now have different materials assigned to the different parts of our model. The next stage is creating textures for those Sub-Materials and then mapping them to the object. We will have to create a separate UVW Map for each of our materials, doing them on a turn, we will select the material, create a UVW Map, edit the map using an external image editor, and the map the texture to the object.
Select the house by clicking once on it and then access the "Modify Tab", and select the "Select Mesh" entry the "Modifier List". Change the selection mode to "Polygon", the enter the number "1" in the "Select Material by ID" field and then click on "Select" to select only the front wall part of the house.





We will now add a UVW Map to the material we selected. Select the "UVW Map" entry from the "Modifier List", make sure it goes above the "Select Mesh" entry that we created earlier. Scroll down below and find the "Alignment" parameters, select "X" to align the projector map to the X-Axis and then click on "Fit" to make it the same size as the selected polygons. Finally, we have to make dimensions of the projector map a perfect square, because otherwise our UVW map will be distorted as it gest stretched to make a square when used. We can easily make the original dimensions of our map a square by pasting the value of the length as a the width as well. (Check the image below)

We will now create our Unwrap Map, select the "Unwrap Map" entry from the "Modifier List". Find the Parameter" rollout menu and then click on "Edit". You should see the UVW Mapping for the selected polygons only in the Edit UVWs window. This is the front wall of the house, notice the holes in the centre that make up the windows and the door.

If you are making your own model and texture from scratch you would have to copy this image and paste it in your image editing software to draw your map there. You can simply press Alt+Print Screen to take a snap shot of the active window. Pasting this in an image editor and then using the screenshot as a reference should be an easy job. Notice how I draw the texture on the wall in accordance to the holes that make up the windows and the door. Once you are done with it, save your new map as a JPG image. You do not have to do this for this tutorial as we have provided you with all the textures you need, but now you should know how to make these on your own.

Back to 3D Studio Max now, open the "Material Editor" and select the "House" Material. Click on the Sub-Material "Front", this should open up the properties panel of the material, click on the box next to "Diffuse", select "Bitmap" and then locate the image of the front wall (You downloaded this). The texture should be already applied now to the front wall of the house, click on the "View in Viewport" button () in the "Material Editor"to be able to view what you have just done in the view port.
Our first wall is done! And come on, it looks cool. You can repeat the process for the rest of the walls of the house, here is a small reminder:
  1. Select the "Select Mesh" entry from they "Modifier List" in the "Modify Tab". Select the polygons "by Material" enter the ID number of the material used, e.g. "2" for the "back" wall.
  2. Select the "UVW Map" entry from the "Modifier List", align the projector to selected polygons, resize the projector map by fitting it to the selected polygons, and finally make sure that the project map size is a perfect square in dimensions.
  3. Select the "Unwrap Map" entry from the "Modifier List", click on "Edit" to open the "Edit UVWs Window".
  4. Take the screenshot of this and edit it using an external image editing software, draw the texture on it.
  5. Open the "Material Editor", select material ID for the texture, and locate the texture that you have for it.

The files for these textures have been included in the file that you have downloaded at the beginning of this tutorial. I made a texture for the chimney as well, you can unhide it from the Display Tab and then apply the material to it the same way you did to the walls.


 Once you're done, unhide all the objects and you should get a similar scene to the one displayed below.



















Part II - Apply Textures using UVW Maps Only
The second part of the tutorial will feature a different technique to texture that will be used to for the window canopies. This method involves using UVW maps only, I personally think that it is much faster and easier method to texture.


Start off by hiding all the objects except the canopies. Launch the "Material Editor" (Hit "M" on your keyboard), select a free slot and name it 'canopy', click on box next to "Diffuse", select "Bitmap" in the "Material/Map Browser" and then locate the texture to be used for the canopies (It is included in the file you downloaded). Back to the scene, select all the canopies and click on the "Assign To Selected" button () to assign the material to these objects. Finally, don't forget to click on the "View in Viewport" button () to view the texture in the view port.


We will now map our texture so that it expnds properly across our canopies. Select one of the canopies and access the "Modify Tab", add "UVW Map" on the top and scroll down to "Mapping", there should be 7 options, use "Planar" as the projector map. Doing this should optimise our texture for planar objects, check out the texture in the viewport now.

Repeat the last step for the rest of the canopies, add a UVW Map and then set the projector map to "Planar". You should get something similar to the image below.

 The same procedure could be used to map the canopies holders, the dust bin, the waterwheel, and all other objects in the scene. You should use a cylinder project mapping for of these instead of a 'planar'. You will have to experiment these on your own, here are the textures that I used for these, all of these come with 3D Studio Max.


 You should have no trouble creating the scene you see in the image below.


Optional ending steps:
I completed the texturing of the scene by applying the same conceps introduced in this tutorial. In addition to this I added 1 Omni Light, Skylight, Fog and Fog Volume. The following steps are optional as they are not directly related to the topic of the tutorial. As for environment, I used "Fog" and "Volume Fog" to simulate the fog effect, "Skylight" on the other hand was used to brighten up the scene and the "Omni" light was used to cast the shadows. A separate tutorial on how to do this step by step will soon be published.

This is the scene that I managed to render at the end.




 This concludes our tutorial, I hope that you managed to learn how to texture your objects using UVW Maps and Unwrap UVW Maps. If you have any questions feel free to post them at the forum.



By Stealth_Snake | 3D Studio Max | Intermediate

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Tuesday, 19 October 2010

Batman Begins and the Mighty Fantastic Four. WhoĆ¢€™s Your Favorite?

Well, it looks like Hollywood keeps it continual pot of revenue filled with, guess what, comic book heroes. Batman Begins and The Fantastic Four have been duking it out on Hollywood and Vine. An age-old comic book company rivalry is yet renewing the heat this year. I guess all of us comic book aficionados always wonder who would win the battle between such and such superheroes.
Well at least in the next few months one way to keep score is to watch the revenues generated between the recently released "Batman Begins" and "Fantastic Four", which were both childhood fascinations of mine. Not only are there superhero "what ifs" going on here, but which comic book company will stand to gain the most economic substantiation? Batman Begins punches the daily time clock at DC Comics and the Fantastic Four was the brainchild of Stan Lee and crew at Marvel Comics.
And don't tell me there is a small comic book hero market. Batman Begins claimed the number one spot in gross revenue on its opening weekend. Hollywood is definitely increasing the thickness of its silver lining these days with comic book hero movies. Batman Begins took in almost $49 million it's opening weekend. How many mint condition old comic books would you have to sell to make that kind of dough? Are we in the wrong end of the comic book world (ha ha)?
The rivalry between Marvel and DC used to be a major dividing line amongst the tight knit group of comic book collectors. When comic book interest started to decline in the 1970s, this issue became largely irrelevant. But now as video games, online role-playing games and major motion picture productions are spreading across the globe, the classic Marvel-DC conflict is springing back to life.
Superman is coming back to life on the big screen as well as Wonder Woman. Marvel has been riding high off their major successes with the X-men and Spiderman. They are now digging deep into their catalog of characters and are working on screen adaptations of Iron Man, the Submariner, Thor and Silver Surfer, among others. Have we entered a new comic book age that will have to be defined around major motion pictures? Maybe it could be call the "Greenback Age". Do you have another definition?
And as computer literate as so many are these days, Marvel and DC will have to start developing more online games and virtual universes of all their characters that you and I will be willing to pay a monthly fee to access through our computers and game consoles. Ka-ching, Ka-ching. DC has already announced a deal with Sony Online Entertainment and Marvel is working with Vivendi Universal Games. With the massive successes of the X-Men and Spiderman movies, this has proven that the Marvel characters still have life and relevance in today's pop culture.
While DC may be playing a bit of catch up, they are quick to point out that they and Warner Bro. have been more successful on the small screen with TV shows like "Smallville" and several animated cartoon series. And further since their TV and film projects are filmed and aired by the Warner Bro. conglomerate, DC gets to keep more of the profit than Marvel does on their projects.
What do we, the consumer public, get out of all this? Well, for one, we get to see our heroes in a more realistic light than ever before. We can grab that popcorn and maybe an extra drink and watch our comic book heroes and characters come to life in a real world setting, at least for a few hours, and walk out with a little more joy in our hearts. Go out and get immersed in Batman Begins and hold your breath for the Fantastic Four. And besides, this new revelation in Hollywood may just increase the value of our old mint condition comics. We can only wait and see.
About The Author:
Dave Gieber is the owner and editor of a website built around one of his childhood passions. Learn the basic essentials to comic book collecting success with this free 5-day course:www.comic-book-collection-made-easy.com/5-day-course.html

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Choosing the Perfect Wedding Ring

Traditionally, a wedding band was worn on the ring finger of the left hand because it was believed that the vein in that finger went straight to the heart. A wedding ring is a piece of jewelry which will be worn everyday of your life to signify your love and fidelity to your significant other. That being said, you want to ensure you choose the perfect ring, which can be difficult for someone who is inexperienced in this area. Luckily we can help you through the steps of finding the perfect wedding ring for the special person in your life.

The first thing to consider is the kind of metal you want for your wedding rings. Most wedding rings are found in yellow gold, white gold or platinum. These forms of metal vary in price and most likely this decision will be quite easy since most women already know what kind of ring they want.

The next step is choosing the stone for the ring. You will need to decide which kind of stone you want as well as the shape of the stone. Diamonds are still the most popular choice when it comes to stones for wedding rings however colored stones such as emeralds, rubies and sapphires are becoming more and more popular.

The last step is to find a reputable jeweler who you will be comfortable purchasing such an expensive piece of jewelry from. Perhaps it is best to use a jeweler who one of your friends or family members have already used and would recommend for you because of such great results.

If you are like most couples who are marrying, you will likely choose a diamond wedding ring. If you are doing so, you may want to keep the four C's in mind while doing so. The four C's are the diamond's color, cut, clarity and carat weight.

1. Color – Diamonds are available in number of colors and shades including white, yellow, green, blue and pink. The color range starts at D and moves through the alphabet towards Z. The scale moves from white to yellow as it makes its way through the alphabet.

2. Cut – The cut of the diamond is what gives the diamond personality. Diamonds which are cut well will be bright and sparkly, however diamonds that are cut poorly may end up looking dull and boring. Choosing and making sure the cut is perfect is a crucial step in the overall outcome of your wedding ring.

3. Clarity – An inclusion in a diamond is an imperfection inside the stone which will greatly affect the overall worth of the ring. The size, color and position of the inclusions in your ring affect the clarity of the diamond. You want to ensure the diamond has good clarity.

4. Carat Weight – A carat is divided into 100 equal parts (also known as points). Therefore a one carat diamond equals 100 points; half carat equals 50 and so on. When the diamonds are loose (before they are mounted on the ring), the weight is easy to determine, however, after the diamond has been mounted only a gemologist can determine the weight of the diamond(s).

Take your time when choosing a wedding ring for yourself or for your significant other. A wedding ring is a sign of your everlasting love to one another and is something that will be cherished for the rest of your lives.


About the author:
Samantha Taylor spent several years working in the weddings industry as a wedding planner. When she isn't being a mom of two wonderful children, she works as a freelance writer for http://www.yourwedding101.com - a site that offers information about everything wedding related - from wedding rings to wedding cake toppers and more. 




by: Samantha Taylor

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Capturing Your Wedding On Video

Today professional videographers have become as natural a part of the wedding as the photographer. Because your wedding day goes by so quickly, recording all of the activities on video will preserve the precious moments for you and your family to enjoy for years to come.

Unlike photographs, a video camera records sounds, action and more of the overall atmosphere of the event. Rather than focusing on just a few people like photographs, video can easily record a little bit of all of your guests.

The typical wedding video package costs anywhere between $500 and $1500, depending on the quality of the equipment, the number of hours of coverage, the number of cameras, the amount of editing, and other factors. As always, remember what's most important to you, determine what you can afford, and go from there.

Recording Your Wedding on a Tight Budget
If you don't have money in the budget for a professional videographer, you have other options. You could ask a close friend or family member with a video camera to record your wedding. Of course don't expect the same quality and coverage that you would get from a professional videographer. Remember, is an awful lot to ask friend or family member to tape the bulk of the wedding day. So, the best way to ensure that your most precious moments get recorded is to make a list. Pick out only a handful of moments that you definitely want on tape, such as the bride walking down the aisle, exchanging vows and rings during the ceremony, the best man's toast, the bride and groom's first dance, etc. Then anything extra that gets on film is a bonus, but you have the important stuff covered.

Special Touches for the Video
A nice touch for your wedding video is to have your videographer or a friend wielding a video camera pull your guests aside throughout the night to record a personal message to the bride and groom. This is something that a friend did for us at our wedding, and it was absolutely wonderful to watch. This is a lovely way to record all of your friends and family who attended your wedding and adds a personal touch to the video.

Another nice idea for the wedding video is to record a short message from the bride and groom to each other. Arrange for the videographer to meet with the bride and groom separately right before the wedding ceremony. Each can talk to the camera as if they were talking to their soon-to-be other half. These messages truly capture all of the love and emotion of the couple on their wedding day. And they are so much fun to watch after the wedding and many years down the road! 

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