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Thursday, 21 October 2010

Texturing In 3D Studio Max (Using UVW And Unwrap UVW Maps) Tutorial 3D Studio Max


Tutorials 
This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max. Texturing an object is understood as the process of adding skin and colour to an object. We are going to use UVW and Unwrap UVW Maps to texture our objects in this tutorial. This method involves the creation of a 2D map that is 'glued' to our 3D model. You are assumed to have the basic knowledge on how to model your own objects in 3D Studio Max. We will provide you with a plain 3DS model and JPG textures to use in this tutorial to create the scene displayed in the image below.




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Part I - Create And Apply Textures Using UVW And UnWrap UVW Maps

The first part of this tutorial will teach you how to texture using UVW and UnWrap UVW Maps. Using this method we will first apply standard materials to certain parts of our model to distinguish between different parts of it and then make 2D UVW Maps out of these models that we can edit using any external image editor. These images created using our external image editor are then easily applied to our materials to fit perfectly on our model. The procedure will now be explained step by step.
Open the file that you downloaded, you should see the model on the screen. We will first texture the house only, so start off by hiding all the other objects on the scene. You do this by clicking on the Display Tab, and accessing the Hide panel from there.
Use We will start by applying generic materials to distinguish between the different parts of the model, we have to create these before we apply them. Hit "M" on your keyboard to open the "Material Editor". Select a free a slot in there and change the type from "Standard" to "Multi/Sub-Object". Name the material "House" (We are going to texture the body of the house first).
Notice that you get 10 Sub-Materials by default, change that to 6 and click on "Set Number". Name the Sub-Materials below in accordance to the different walls the house house, for the sake of the tutorial, name them in this order: Front, Back, Left, Right, TopRest. Notice the ID Number next to each of the Sub-Materials, we are going to use this later on. For now however, change the colour of each material using the "Colour Selector", just use a different colour for each of the materials, we need to distinguish them from each other.
It is now time to assign the materials that we have created to our model. Click on the "Assign To Selected" button (). In the "Modify Tab", change the selection mode to "Polygon", now select all the outer polygons of the front wall of the house by holding CTRL and then selecting the walls, make sure you don't select the inner polygons of the windows and the door though. Now that you have the front wall selected, find the "Polygon Properties" rollout menu, and set the "SetID" field to "1". The number 1 here is the ID Number of the Sub-Material we created earlier on for the front wall of the house, putting this ID number should assign the material that we created earlier to this part of the house.
Repeat the same process for the other four parts of the house (Back, Left, Right, and Top). You do this by selecting the polygons on a single wall and then setting the Material ID to them accordingly. If you have named your layers in the order that we suggested you should put these values to your walls, Back: ID 2, Right: ID 3, Left: ID 4, Top: ID 5. The rest of the polygons should be assigned to material ID 6.

We now have different materials assigned to the different parts of our model. The next stage is creating textures for those Sub-Materials and then mapping them to the object. We will have to create a separate UVW Map for each of our materials, doing them on a turn, we will select the material, create a UVW Map, edit the map using an external image editor, and the map the texture to the object.
Select the house by clicking once on it and then access the "Modify Tab", and select the "Select Mesh" entry the "Modifier List". Change the selection mode to "Polygon", the enter the number "1" in the "Select Material by ID" field and then click on "Select" to select only the front wall part of the house.





We will now add a UVW Map to the material we selected. Select the "UVW Map" entry from the "Modifier List", make sure it goes above the "Select Mesh" entry that we created earlier. Scroll down below and find the "Alignment" parameters, select "X" to align the projector map to the X-Axis and then click on "Fit" to make it the same size as the selected polygons. Finally, we have to make dimensions of the projector map a perfect square, because otherwise our UVW map will be distorted as it gest stretched to make a square when used. We can easily make the original dimensions of our map a square by pasting the value of the length as a the width as well. (Check the image below)

We will now create our Unwrap Map, select the "Unwrap Map" entry from the "Modifier List". Find the Parameter" rollout menu and then click on "Edit". You should see the UVW Mapping for the selected polygons only in the Edit UVWs window. This is the front wall of the house, notice the holes in the centre that make up the windows and the door.

If you are making your own model and texture from scratch you would have to copy this image and paste it in your image editing software to draw your map there. You can simply press Alt+Print Screen to take a snap shot of the active window. Pasting this in an image editor and then using the screenshot as a reference should be an easy job. Notice how I draw the texture on the wall in accordance to the holes that make up the windows and the door. Once you are done with it, save your new map as a JPG image. You do not have to do this for this tutorial as we have provided you with all the textures you need, but now you should know how to make these on your own.

Back to 3D Studio Max now, open the "Material Editor" and select the "House" Material. Click on the Sub-Material "Front", this should open up the properties panel of the material, click on the box next to "Diffuse", select "Bitmap" and then locate the image of the front wall (You downloaded this). The texture should be already applied now to the front wall of the house, click on the "View in Viewport" button () in the "Material Editor"to be able to view what you have just done in the view port.
Our first wall is done! And come on, it looks cool. You can repeat the process for the rest of the walls of the house, here is a small reminder:
  1. Select the "Select Mesh" entry from they "Modifier List" in the "Modify Tab". Select the polygons "by Material" enter the ID number of the material used, e.g. "2" for the "back" wall.
  2. Select the "UVW Map" entry from the "Modifier List", align the projector to selected polygons, resize the projector map by fitting it to the selected polygons, and finally make sure that the project map size is a perfect square in dimensions.
  3. Select the "Unwrap Map" entry from the "Modifier List", click on "Edit" to open the "Edit UVWs Window".
  4. Take the screenshot of this and edit it using an external image editing software, draw the texture on it.
  5. Open the "Material Editor", select material ID for the texture, and locate the texture that you have for it.

The files for these textures have been included in the file that you have downloaded at the beginning of this tutorial. I made a texture for the chimney as well, you can unhide it from the Display Tab and then apply the material to it the same way you did to the walls.


 Once you're done, unhide all the objects and you should get a similar scene to the one displayed below.



















Part II - Apply Textures using UVW Maps Only
The second part of the tutorial will feature a different technique to texture that will be used to for the window canopies. This method involves using UVW maps only, I personally think that it is much faster and easier method to texture.


Start off by hiding all the objects except the canopies. Launch the "Material Editor" (Hit "M" on your keyboard), select a free slot and name it 'canopy', click on box next to "Diffuse", select "Bitmap" in the "Material/Map Browser" and then locate the texture to be used for the canopies (It is included in the file you downloaded). Back to the scene, select all the canopies and click on the "Assign To Selected" button () to assign the material to these objects. Finally, don't forget to click on the "View in Viewport" button () to view the texture in the view port.


We will now map our texture so that it expnds properly across our canopies. Select one of the canopies and access the "Modify Tab", add "UVW Map" on the top and scroll down to "Mapping", there should be 7 options, use "Planar" as the projector map. Doing this should optimise our texture for planar objects, check out the texture in the viewport now.

Repeat the last step for the rest of the canopies, add a UVW Map and then set the projector map to "Planar". You should get something similar to the image below.

 The same procedure could be used to map the canopies holders, the dust bin, the waterwheel, and all other objects in the scene. You should use a cylinder project mapping for of these instead of a 'planar'. You will have to experiment these on your own, here are the textures that I used for these, all of these come with 3D Studio Max.


 You should have no trouble creating the scene you see in the image below.


Optional ending steps:
I completed the texturing of the scene by applying the same conceps introduced in this tutorial. In addition to this I added 1 Omni Light, Skylight, Fog and Fog Volume. The following steps are optional as they are not directly related to the topic of the tutorial. As for environment, I used "Fog" and "Volume Fog" to simulate the fog effect, "Skylight" on the other hand was used to brighten up the scene and the "Omni" light was used to cast the shadows. A separate tutorial on how to do this step by step will soon be published.

This is the scene that I managed to render at the end.




 This concludes our tutorial, I hope that you managed to learn how to texture your objects using UVW Maps and Unwrap UVW Maps. If you have any questions feel free to post them at the forum.



By Stealth_Snake | 3D Studio Max | Intermediate

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Tuesday, 19 October 2010

Batman Begins and the Mighty Fantastic Four. Who’s Your Favorite?

Well, it looks like Hollywood keeps it continual pot of revenue filled with, guess what, comic book heroes. Batman Begins and The Fantastic Four have been duking it out on Hollywood and Vine. An age-old comic book company rivalry is yet renewing the heat this year. I guess all of us comic book aficionados always wonder who would win the battle between such and such superheroes.
Well at least in the next few months one way to keep score is to watch the revenues generated between the recently released "Batman Begins" and "Fantastic Four", which were both childhood fascinations of mine. Not only are there superhero "what ifs" going on here, but which comic book company will stand to gain the most economic substantiation? Batman Begins punches the daily time clock at DC Comics and the Fantastic Four was the brainchild of Stan Lee and crew at Marvel Comics.
And don't tell me there is a small comic book hero market. Batman Begins claimed the number one spot in gross revenue on its opening weekend. Hollywood is definitely increasing the thickness of its silver lining these days with comic book hero movies. Batman Begins took in almost $49 million it's opening weekend. How many mint condition old comic books would you have to sell to make that kind of dough? Are we in the wrong end of the comic book world (ha ha)?
The rivalry between Marvel and DC used to be a major dividing line amongst the tight knit group of comic book collectors. When comic book interest started to decline in the 1970s, this issue became largely irrelevant. But now as video games, online role-playing games and major motion picture productions are spreading across the globe, the classic Marvel-DC conflict is springing back to life.
Superman is coming back to life on the big screen as well as Wonder Woman. Marvel has been riding high off their major successes with the X-men and Spiderman. They are now digging deep into their catalog of characters and are working on screen adaptations of Iron Man, the Submariner, Thor and Silver Surfer, among others. Have we entered a new comic book age that will have to be defined around major motion pictures? Maybe it could be call the "Greenback Age". Do you have another definition?
And as computer literate as so many are these days, Marvel and DC will have to start developing more online games and virtual universes of all their characters that you and I will be willing to pay a monthly fee to access through our computers and game consoles. Ka-ching, Ka-ching. DC has already announced a deal with Sony Online Entertainment and Marvel is working with Vivendi Universal Games. With the massive successes of the X-Men and Spiderman movies, this has proven that the Marvel characters still have life and relevance in today's pop culture.
While DC may be playing a bit of catch up, they are quick to point out that they and Warner Bro. have been more successful on the small screen with TV shows like "Smallville" and several animated cartoon series. And further since their TV and film projects are filmed and aired by the Warner Bro. conglomerate, DC gets to keep more of the profit than Marvel does on their projects.
What do we, the consumer public, get out of all this? Well, for one, we get to see our heroes in a more realistic light than ever before. We can grab that popcorn and maybe an extra drink and watch our comic book heroes and characters come to life in a real world setting, at least for a few hours, and walk out with a little more joy in our hearts. Go out and get immersed in Batman Begins and hold your breath for the Fantastic Four. And besides, this new revelation in Hollywood may just increase the value of our old mint condition comics. We can only wait and see.
About The Author:
Dave Gieber is the owner and editor of a website built around one of his childhood passions. Learn the basic essentials to comic book collecting success with this free 5-day course:www.comic-book-collection-made-easy.com/5-day-course.html

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Choosing the Perfect Wedding Ring

Traditionally, a wedding band was worn on the ring finger of the left hand because it was believed that the vein in that finger went straight to the heart. A wedding ring is a piece of jewelry which will be worn everyday of your life to signify your love and fidelity to your significant other. That being said, you want to ensure you choose the perfect ring, which can be difficult for someone who is inexperienced in this area. Luckily we can help you through the steps of finding the perfect wedding ring for the special person in your life.

The first thing to consider is the kind of metal you want for your wedding rings. Most wedding rings are found in yellow gold, white gold or platinum. These forms of metal vary in price and most likely this decision will be quite easy since most women already know what kind of ring they want.

The next step is choosing the stone for the ring. You will need to decide which kind of stone you want as well as the shape of the stone. Diamonds are still the most popular choice when it comes to stones for wedding rings however colored stones such as emeralds, rubies and sapphires are becoming more and more popular.

The last step is to find a reputable jeweler who you will be comfortable purchasing such an expensive piece of jewelry from. Perhaps it is best to use a jeweler who one of your friends or family members have already used and would recommend for you because of such great results.

If you are like most couples who are marrying, you will likely choose a diamond wedding ring. If you are doing so, you may want to keep the four C's in mind while doing so. The four C's are the diamond's color, cut, clarity and carat weight.

1. Color – Diamonds are available in number of colors and shades including white, yellow, green, blue and pink. The color range starts at D and moves through the alphabet towards Z. The scale moves from white to yellow as it makes its way through the alphabet.

2. Cut – The cut of the diamond is what gives the diamond personality. Diamonds which are cut well will be bright and sparkly, however diamonds that are cut poorly may end up looking dull and boring. Choosing and making sure the cut is perfect is a crucial step in the overall outcome of your wedding ring.

3. Clarity – An inclusion in a diamond is an imperfection inside the stone which will greatly affect the overall worth of the ring. The size, color and position of the inclusions in your ring affect the clarity of the diamond. You want to ensure the diamond has good clarity.

4. Carat Weight – A carat is divided into 100 equal parts (also known as points). Therefore a one carat diamond equals 100 points; half carat equals 50 and so on. When the diamonds are loose (before they are mounted on the ring), the weight is easy to determine, however, after the diamond has been mounted only a gemologist can determine the weight of the diamond(s).

Take your time when choosing a wedding ring for yourself or for your significant other. A wedding ring is a sign of your everlasting love to one another and is something that will be cherished for the rest of your lives.


About the author:
Samantha Taylor spent several years working in the weddings industry as a wedding planner. When she isn't being a mom of two wonderful children, she works as a freelance writer for http://www.yourwedding101.com - a site that offers information about everything wedding related - from wedding rings to wedding cake toppers and more. 




by: Samantha Taylor

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Capturing Your Wedding On Video

Today professional videographers have become as natural a part of the wedding as the photographer. Because your wedding day goes by so quickly, recording all of the activities on video will preserve the precious moments for you and your family to enjoy for years to come.

Unlike photographs, a video camera records sounds, action and more of the overall atmosphere of the event. Rather than focusing on just a few people like photographs, video can easily record a little bit of all of your guests.

The typical wedding video package costs anywhere between $500 and $1500, depending on the quality of the equipment, the number of hours of coverage, the number of cameras, the amount of editing, and other factors. As always, remember what's most important to you, determine what you can afford, and go from there.

Recording Your Wedding on a Tight Budget
If you don't have money in the budget for a professional videographer, you have other options. You could ask a close friend or family member with a video camera to record your wedding. Of course don't expect the same quality and coverage that you would get from a professional videographer. Remember, is an awful lot to ask friend or family member to tape the bulk of the wedding day. So, the best way to ensure that your most precious moments get recorded is to make a list. Pick out only a handful of moments that you definitely want on tape, such as the bride walking down the aisle, exchanging vows and rings during the ceremony, the best man's toast, the bride and groom's first dance, etc. Then anything extra that gets on film is a bonus, but you have the important stuff covered.

Special Touches for the Video
A nice touch for your wedding video is to have your videographer or a friend wielding a video camera pull your guests aside throughout the night to record a personal message to the bride and groom. This is something that a friend did for us at our wedding, and it was absolutely wonderful to watch. This is a lovely way to record all of your friends and family who attended your wedding and adds a personal touch to the video.

Another nice idea for the wedding video is to record a short message from the bride and groom to each other. Arrange for the videographer to meet with the bride and groom separately right before the wedding ceremony. Each can talk to the camera as if they were talking to their soon-to-be other half. These messages truly capture all of the love and emotion of the couple on their wedding day. And they are so much fun to watch after the wedding and many years down the road! 

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Wedding Video Tips

Some of the same considerations involved in selecting a photographer for your wedding photos also apply to choosing the right videographer. Wedding video, however, is a newer art than wedding photography, and the two forms of preserving your memories cannot really be lumped together when shopping for these professional services.

Nowadays, nearly everyone has a home video camera, and the quality of pictures they produce is quite good; better, in fact, than professional equipment could turn out just a few years ago. This has led many people to neglect the importance of using a professional videographer to record once-in-a-lifetime events. Yes, your friend Bob's nifty new handy-dandy super camcorder can turn out some pretty good-looking stuff, but if you depend on friend Bob to provide your wedding video, you are setting yourself up to be sadly disappointed.

First of all, Bob's new camera, while quite snazzy, still will not be up to the level of equipment the serious professional videographer will bring to your wedding. When shopping for video, ask the videographer to explain to you what a 3-chip camera is, and why it makes better video than a home camcorder. Also ask him about the various tape formats used by the pros...SVHS, HI8, Betacam, and get him to explain the advantages of these over standard home formats. Oh, and wouldn't it be nice to have great sound quality on your video, so you can actually hear your wedding vows, and your music? Chances are pretty good that friend Bob won't own the sophisticated wireless microphones the professional uses to record even a whisper.

Ever sat and watched Bob's 6-hour production of Little Bobby's Birthday Party? This brings us to one of the areas where the pros really excel, editing. No, editing is NOT "cutting out" or throwing away any of your wedding video. Editing is an almost magical process whereby the professional videographer refines and assembles the pictures he carefully gathered at your wedding into a polished, pleasing record of your wedding day. Every videographer has his own style, and there are as many types of wedding video available as there are videographers. Look at lots of sample videos, find the videographer with a style that pleases you, and with a personality you can be comfortable with for six or eight hours on your wedding day.

After your wedding is over, all you will have to help you remember a very important day will be your wedding photos and your wedding video. Select these professionals with care and you'll never be sorry! 




by: Shawn Hickman

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Wedding Video - Selecting a Wedding Videographer

Selecting the right wedding videographer is very important because wedding videos hold special moments from your wedding day. Just like you need to find the perfect wedding dress, it should be without question that you need a quality wedding videographer.

Now I don’t mean a wedding videographer that asks Aunt Gretchen to say a few words about her little niece Sharon who is all grown up. And I don’t mean a wedding videographer that likes to force everyone to smile in the middle of dinner time because he is always in your face with that video camera. Run from those wedding videographers.

The Right Wedding Videographer
Albert Ling of Encore Weddings, was the right videographer for me. He was unobtrusive (we hardly knew he was around), he didn’t use crazy special effects in his previous wedding videos and he had a demeanor that made it easy to feel comfortable around him. Don’t worry, the right wedding videographer for you is out there. And once you find him, hold on tight because he is an important part of your wedding budget and he (along with the wedding photographer) has your once in your lifetime moments in his hands. Make sure your wedding videographer is experienced. You wouldn’t believe how easy it is for someone to just call themselves a videographer. Do you really want to be one of their early wedding video mistakes? Albert had hundreds of video that my husband went through with him during the consultation but even though he had done so many wedding videos, our wedding video was still different from all the others.

I just popped in my wedding DVD (that’s right, I didn’t get my wedding video on VHS) in order to give you some important tips on what to look for in your wedding videographer’s portfolio. Yes, you need to see the wedding videographer’s portfolio.

The Wedding Videographer’s Portfolio
You need to make sure he hasn’t done 1,000 wedding videos that are exactly the opposite approach you want. It also matters if he clearly understands what you want from him. Can he produce that? And has he done that before? You don’t have to see all his videos but you don’t want to see a video montage of what he thinks are his best clips. You want to see what he has done from start to finish. See if the videos were steady if he uses a hand held video camera instead of a tripod. Watch for editing – do they make sense? Are you going from the wedding ceremony to the reception or from the reception decorations to the ceremony? Has he captured all of the members of the wedding party? Was he too slow and didn’t get the “here comes the bride” entrance? Where the close ups “too close up”? Are you having an outdoor wedding? What if it is windy? Does he have unobtrusive mikes for the wedding party? Or will you end up with the sound of wind on the wedding video and muted voices? You also want to be able to speak with happy clients from the wedding videos you liked the most.

One Videographer or Two? One Video Camera or Two?
For my wedding, we had one videographer with one handheld camera. Having a second camera can help obtain extra points of view which may be needed during editing and sometimes if the first camera man is unable to get a shot, the second camera will hopefully be able to pick it up. Our wedding videographer was experienced so we didn’t feel like we needed a second camera or videographer.

Wedding Video on DVD or VHS?
After watching the wedding video once, most people don’t sit through it in full many times after. They usually fast forward to parts that they like which over time wears out your wedding video. If you choose to have your wedding video on DVD, you can easily jump to the parts you want to highlight instead of having to sit through a few hours or constantly fast forward and rewind your videotape.

And speaking of wedding videos that last a few hours - please spare your friends and family. You don’t need every single moment from your wedding day on the wedding video. My wedding video is 30 minutes long. It was set up like a story book with scenes from throughout the day highlighting the wedding ceremony, my father’s speech and the cutting of the cake. The other scenes were played with one of four songs we chose.

Special Additions to Your Wedding Video
The wedding videographer will probably offer you a few additions to your package. I personally felt they were unnecessary but you may feel differently. You may include a prelude of some wedding planning, commentary about the couple from their family and friends, photo montages and video from before the couple met and special effects (slow motion and fading in and out).

Wedding Videographer Cost
You can expect to pay anywhere from $1,000 to $10,000 for your wedding video. The wedding videographer will be one of your biggest wedding budget expenses.

And now some advice that was given to me that I want to share with you.

My matron of honor gave me some advice when I was planning my wedding … even if you are on the fence about a wedding video – just get it! You may never watch it or your grandmother may be the only one that watches it but one day if you want to watch it and you don’t have a wedding video, you will feel incredibly sad about not having one to watch.

One last thing! Make sure you include your wedding videographer (and camera man) on the list for a meal at the reception or else you risk having them take an hour break so they can get some lunch/dinner. (Remember they are working straight close to 8 hours if not more! Feed them! No exceptions.)

About the author:
Find more articles at www.media43.com

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Choosing a Videographer

In , one that would be working on my wedding, I'd be most concerned with one thing, experience. The person behind the camera would have to prove to me that he's not practicing his craft on my special day, that he knows what he's doing and is capable of being creative as well as detail oriented. Many amateur videographers or those that are trying to get into the business start out by working on weddings, and like in most things, you learn from your mistakes. Unfortunately they make mistakes on somebody's wedding day, a day that unlike TV and movies, cannot be recreated.

But, it is easy to avoid the pitfall of using an inexperienced videographer or one that will do a less than desirable job. Don't hire someone without speaking with him/her first, knowing their background and seeing a sample of their work. It is also advisable to ask others you trust about who did their wedding videography and if it came out the way they wanted.

Many couples outsource a wedding company that specializes in making wedding videos, and these companies have a list of videographers that they feel comfortable using. Even though a wedding company will use a videographer it doesn't mean that person is going to do a good job on your wedding, it just means they know how to use a camera, which is a good start. Really the most important part of choosing is to make sure you trust the videographer, that you like him. You should talk with him and make sure you get one that is experienced, detail oriented and one that likes what he does. It might cost a little more but at least you'll get something that in the end should make you very happy. 




by: Shawn Hickman

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Monday, 18 October 2010

Video Bytes From The Web

Apple Computers recently announced the addition of a small video screen to its new iPod, the perennial favorite portable MP3 music player.

Apple's announcement comes as no surprise to many "expert" market watchers, but their stock did go up about 10% within days of the announcement.

Though certainly not the first handheld video player on the market, it carries the power of Apple's iTunes distribution channel behind it.

That means instead of getting a video player and then searching for content to play on it, users of the new video iPod can easily download and play their favorite videos, TV shows and more from the already hugely popular iTunes service.

For information marketers and small business owners, this means a whole new world just opened up for video content distribution.

Home video enthusiasts will also benefit because of the ease with which you can now share high quality video with friends and family.

The iPod plays not only Apple's proprietary QuickTime video format, but the newer Mpeg 4 video format which offers a much higher compression rate (and smaller video file sizes) than previous formats.

Though others partially paved the way, the age of handheld video finally arrived.


** Video Title Gem **

I recently found a piece of software that just plain rates "cool" when it comes to creating title screens and sequences for your digital videos.

With just a few mouse clicks it enables you to create title sequences that look like you spent hours in development time, instead of less than 10 minutes!

Log on to www.blufftitler.us for free examples of what the software can do, along with a free trial download.

You can also view a 20 minute tutorial on how to use the software (a video quick-start guide) at www.mediablitzed.com

Once you complete your title sequence, you can save it in a number of different formats which you then import into your digital video editor for inclusion in your finished movie.


** Google Video Maturing **

Several months ago I reported that Google launched a video service at http://Video.Google.com where they solicited users to upload their video content.

At the time, with the exception of local and national news content, very few actual videos showed up for playing online.

After a recent check of the service, the lack of videos certainly reversed itself.

Though not overflowing with video content, the Google Video service does carry a significant number of videos now and a search under your main keyword topic should produce at least a couple of related videos.

Since the search engine can't actually search the content of a video or audio file, the one drawback to the system stems from that fact that the search engine must decide what represents a "relevant" search from text that accompanies the video.

This text typically ranges from just a few words to an entire transcript of the video.

As such, a search for "employment tips" results in video from the Employment & Career Channel along with the Long Beach City Council hearings on development impacts on employment.

However, once Google gets the search aspect of video ironed out, watch for this service to explode in popularity.


About the author:
Jim Edwards is a syndicated newspaper columnist & creator of an amazing course that shows A Quick and Easy Way To Painlessly Set Up Your OWN Money-making 'Mini' Websites... Without Being a Computer Geek, Buying Software, or Paying A Webmaster!" Click => http://www.MiniSiteCreator.com

by: Jim Edwards
Copyright 2005 Jim Edwards

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How To Compare Digital Camera Prices

Digital camera prices have been constantly dropping whilst the quality and complexity of the digital cameras has been rising rapidly. People who used to only dream of owning a digital camera because of the excessive digital camera prices may now be able to afford much better cameras than they realize. In fact, digital camera prices have changed so dramatically that a 5- or 6-megapixel point-and-shoot digital camera has dropped below what a 4-megapixel camera was selling for less than a year ago.

Digital camera prices of $200-$300 are now common for good point-and-shoot digital cameras that come with an image resolution of up to 5 mega pixels and a 3X optical zoom lens. It is important to recognize what the minimum features are to expect for this range of digital camera prices. Digital camera prices between $200 and $300 should include:

* 1.3 frames per second shooting capability
* 10 to 20 scene modes
* built-in flash
* lens openings from f2.8 to f4.8
* optical viewfinder and an LCD of 1.5 to 2 inches
* optical zoom lens with a range equivalent to that of a 35-115mm lens
* rechargeable batteries
* shutter speeds of 4 seconds to 1/2000 second
* solid plastic or metal housing
* video clip capture at 320 by 240 resolution with audio

Digital camera prices can vary and it is essential to know what the most useful features are. Obviously you want to take good pictures but don’t want to pay the inflated digital camera prices that the high-end cameras have. However, your priority should be to assess which features are the most important to enable you to take the best pictures. The higher the numbers of megapixels that the cameras have, the higher the digital camera prices are but this does not necessarily guarantee better pictures.

One of the most useful features to look for in the $200-$300 range of digital camera prices for point-and-shoot picture taking is scene modes. Digital camera prices are not affected very much by having scene modes but these allow an amateur photographer to take shots such as a fireworks display and sunsets without knowing how to adjust the camera settings manually. The majority of the better digital cameras within the $200-$300 range of digital camera prices have scene mode selections available. Another feature of cameras within the $200-$300 range of digital camera prices is that they are compact and will fit in a jacket pocket.

About the author:
Steve Gargin is the administrator of http://digital-camera-reviews.helper-guru.com/nikon-d70-digital-slr/index.htmlwhich is a great website dedicated to giving free advice on Digital Cameras.

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Sunday, 17 October 2010

Animation, film, animation artist and technological progress



What is the actual animation? Basically, the animation is a trick done to manipulate images in a way combining or assembling a number of images becomes an object of dynamic / moving. Changes made can be either color or shape images. At the beginning of its growth, animations are made manually only by utilizing the skills of painting / drawing. To create an object moves, it takes tens to thousands of images assembled into one to create an image of the living. Results from the process of creating animation ... we can see through the cartoons, which until this moment still a faforit event not only for small children, even many adults love it. 

Although times have changed, in principle, the process of making animation is no different. Differences or changes that occur are in facilities that can be used to create an animation. If the first use only the agility of the hand, at this time thanks to advances in technology, animation becomes more easily made even by someone who actually does not have the ability or expertise in the field of fine arts. With only the software animator, various animated images can be made with great results. 

Progress animation technology really felt its influence in the growth areas of cinematografi. If the first is only used to make a cartoon film, thanks to progress made and the ability to create near-perfection effec image of an object, animation, widely used to replace the object in a film that can not be made naturally. Widescreen movies or on television today, one might say almost always be made to include most of the technology in the field of animation. From soap operas that became the favorite until the fil-Bejo latest film production in Hollywood. A very remarkable development in the field of animation technology is certainly need to watch out by artists who had been selling well like fried bananas. They should pray that more progress has occurred does not result in the loss of their jobs. E. .. Do-do all the filming process could eventually be made only by using animation technology! Wow ........ 

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MOV-art in corporation

Movies influential in our lives. usually we always compare our lives with the story of the movie, good or bad, sad, happy, romantic. all of which give the sense that we always need an idol in life. need the image to find where be good.





MOV-art In BALI



MOV-art In WEDDING


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'Making of Pardon Me'

Step 1:

The first step, which is the most important step, is composing the concept and making the best sketch to start painting. The concept was about two creatures in love, and one gets annoyed by the other. (Fig.01) shows the sketch step, which I was satisfied with.


Step 2:

After the sketching was done, I started to compose a background using the brushes. In my opinion, brushes are a very important tool to use and you can make different kinds of brushes yourself. You can use different techniques to compose your own brushes, such as using a detail of a photo, which is the most common way to do so. Also working with some abstract or marked shapes could be a way too. By these techniques you could have a brush archive belonging to your needs, which would bring simplicity to your works. As seen in the images, you can make a brush from the ‘Edit/Define Brush Preset’ sections 








Step 3:

The next step is choosing the brush and painting in the background. Be careful though, as using the brush in the same way and angle can cause the painting to become monotone 

Step 4:

After I get the enough saturation, I use some filters (Gaussian Blur) to achieve an out-of-focus blur, due to the distance

Step 5:

For the characters and the other details, I started by filling the general lines and giving them dimensions. Due to the direction of light, the shadows are fixed. The light is from a cloudy daylight, so there wouldn’t be clear shining light, but vivid colours

Step 6:

Fig.09 shows the character after the light and shadows have helped produced some other details
Step 7:

At last, some light and shadow effects are added. Whilst adding the details and effects, working on different layers is better for any kinds of changes or improvements
Step 8:

The bee was created mostly to give depth to the illustration. So the bee is as a sketch, and seems unfinished because of the importance range. The fur details are committed on the bee after the general shadows are done
Step 9:

In the foreground, the flowers, plants and blur effect on them have a huge role in providing the depth of field and the camera focus
Step 10:

After all these steps are completed, we have the finished “Pardon Me!”







by Y.Soner Yurtseven

Web: www.simurgstudio.com

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